Guides

Getting Started in Build and Conquer

Turn an empty Roblox plot into a paying city before you touch the mainland.

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Getting Started

Welcome to Build and Conquer [V0.2] by The Slop Company on Roblox. You spawn on an empty plot, not a finished capital. Your job in the first hour is simple: place roads, stand up housing, keep power and water stable, grow population, and open shops so cash flows before you dream about missiles or mainland tunnels.

This beginner guide is the day-one checklist. Pair it with Controls so placement feels natural, then deepen the economy with Make Money Fast. When population approaches 250, read City Levels for the guns and soldiers unlock.

What kind of game this is

Build and Conquer mixes city-builder and light wargame. Up to eight players share a server. You develop your plot, research military tech, dig toward the mainland, and contest strategic areas. The title is free to play and still in beta — UI quirks and balance swings are normal.

Ignore promo-code clickbait. The Codes Hub confirms no working codes as of November 2026, and strings from Build a Country will not spawn cash here.

First 10 minutes — survive the empty plot

  1. Scout the plot edges before spamming buildings. Leave corridors for future roads and utility lines.
  2. Lay a simple road grid. Hold left-click and drag to place (full binding list on Controls). Avoid dead-end knots that trap later factories.
  3. Place starter housing as soon as roads exist. Population is the gateway to income and city levels.
  4. Add power and water early. A dark, dry neighborhood stalls growth even if houses look fine.
  5. Open at least one shop once a few homes are occupied. Housing alone does not print money — shops and later supermarkets convert foot traffic into cash.

Use E to teleport your character across the plot when walking feels slow. Do not waste the first session on cosmetic billboards or speculative military packs.

Treat this as a default spine, not a rigid speedrun:

StepBuild focusWhy it matters
1Roads + clear blocksMakes every later placement cheaper in time
2Housing clusterStarts population toward city level 2
3Power + waterPrevents stalled homes
4Shops near homesTurns pop into income
5Farms / light industryFeeds later refinery and steel chains
6Research officeUnlocks guns, soldiers, then missile tech
7Densify housingPush toward ~250 population
8Military basicsOnly after shops pay the bills

If cash is painful by minute twenty, stop expanding military and re-read shop placement tips in Make Money Fast.

Population, city level, and why 250 matters

Community testing points to city level 2 at about 250 population as the unlock that opens guns and soldiers. That is your first real military foothold. City level 5 at about 2,500 population is a late mid-game housing project (glass tower builds are often cited around ~180 population contribution). Levels 3–4 are not cleanly published by the developer yet — grow steadily and watch in-game tooltips when they appear.

Do not tunnel to the mainland the second you can click the button. A fragile city that cannot fund repairs or replacements will lose strategic areas and waste the session. Finish the How to Play loop overview before you open a war front.

Utilities discipline

Beta cities die to boredom more than enemy nukes. When growth flatlines:

  • Check power coverage on new blocks before more houses
  • Check water the same way
  • Confirm roads actually connect shops to neighborhoods
  • Delete or relocate a misplaced factory that is blocking a grid

Factories, refineries, and steel plants matter later for fuel and missile production, but they are hungry. Unlock them when housing and shops already cash-flow, as detailed in the economy guide.

Research without going broke

Place a research office once income is stable. Early research should prioritize the tools that defend your plot and prepare mainland units — not every missile tier at once. Large missile programs often want roughly city level 4 plus hit-quest progress. Skim Missile Guide so you know the community-tested destroy counts (SRBM 5, GLCM 12, MRBM 25, Hypersonic 100, Cluster 1,500) before you dump the treasury into the wrong lab.

First military steps (still in hour one or two)

After city level 2:

  • Train soldiers and emplace guns for local defense
  • Keep producing cash — armies idle without shops
  • Scout where a tunnel might eventually open toward the mainland
  • Delay heavy missile spam until hit quests and research line up

Mainland orders use right-click to move troops. Practice on safe ground after reading Mainland Warfare.

Optional purchases — keep perspective

Community reports mention game passes such as military packs (~399 R$), more city slots (~249 R$), and a custom billboard (~99 R$). They can speed convenience or cosmetics. None replace a clean road grid or supermarket coverage. If you are still under 250 population, spend time, not Robux.

Common beginner mistakes

  • Building military before shops — pretty skyline, empty wallet
  • Ignoring power/water — population caps invisibly
  • Messy roads — factories and defenses cannot fit later
  • Redeeming wrong-game codes — see Codes
  • Rushing tunnels — mainland players punish weak logistics
  • Chasing every YouTube “op base” — copy principles, not unreachable layouts from edited videos

Session checklist

Before you log off a starter session, you want:

  • Connected road grid with room to expand
  • Housing growing toward the 250 population gate
  • Power and water covering lived blocks
  • At least one reliable shop income stream
  • A plan for farms / industry next session
  • Research office placed or budgeted
  • Bookmark of this wiki’s Guides Hub for the next bottleneck
GoalPage
Full systems loopHow to Play
Bindings and camera habitsControls
Faster cashMake Money Fast
Population gatesCity Levels
Unlock SRBM+Missile Guide
Tunnels and strategic zonesMainland Warfare

Grow the city until it funds itself. Missiles and mainland glory are chapters two and three — chapter one is roads, roofs, watts, water, and shops.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What should I build first in Build and Conquer?

Lay roads, place housing, secure power and water, then open shops before heavy military or mainland tunnels.

When do guns and soldiers unlock?

Community testing ties them to city level 2, around 250 population. Push housing and utilities until you hit that gate.

Do I need codes to start well?

No. There are no confirmed working codes as of November 2026. Focus on shops and population instead.

How do I move around the plot quickly?

Press E to teleport your character. Use hold left-click drag to place buildings — see the Controls guide for details.

When should I dig a tunnel to the mainland?

After income is stable, basic military exists, and you understand strategic areas — usually after finishing the early economy loop.

Is Build and Conquer free to play?

Yes. It is free on Roblox with optional community-reported game passes. Max eight players per server in the current beta.