Build and Conquer Tools Hub
Planning helpers for population gates, housing math, and economy targets in Build and Conquer.
Tools on this wiki are planning pages鈥攏ot downloadable cheats. Build and Conquer by The Slop Company asks you to grow a plot city, hit population milestones, and still field armies on an eight-player mainland. Doing that by vibes alone wastes steel and tiles. The Tools Hub collects worksheets and calculators-in-prose that turn beta rules into actionable numbers you can apply in V0.2 today.
Why planners matter in this beta
City level 2 arrives near 250 population. City level 5 waits near 2,500 population. Between those gates you also fund mines, shops, industry, research, air defense, and missile ammo unlocked through hit quests (SRBM 5 / GLCM 12 / MRBM 25 / Hypersonic 100 / Cluster 1,500). A single misplaced luxury district can delay level 5 by hours. Planners keep housing math honest while tier lists keep quality honest.
Scripts can place buildings quickly (Scripts Hub), but they rarely optimize for the 2,500 target. Pair automation with manual planning鈥攐r skip scripts entirely and play clean using Getting Started.
Featured tool pages
- City Planner 鈥?housing and population math to reach 250 and 2,500, with worked examples for dense versus sprawling layouts.
More tools (DPS sheets, missile ammo budgets, export break-even tables) can be added under content/source/tools/ as the meta stabilizes. This hub stays the index.
How to use tools with the rest of the wiki
- Run population math on the City Planner before a long build session.
- Choose S/A buildings from the Buildings Tier List.
- Recruit from Players / Units only after utilities cover new housing.
- Time missile goals with the Missile Guide.
- After patches, re-validate assumptions via the Updates Hub and V0.1 notes.
- Launch only the official place from the Links Hub.
What these tools are not
They are not Roblox Studio plugins, browser extensions, or executors. They will not inject Auto Build. If you need executor safety literature, that lives under How to Execute鈥攕eparate on purpose so planning stays policy-clean. They also do not invent promo rewards; Codes still show no confirmed codes as of November 2026.
Suggested session workflow
Before join: skim City Planner targets for your current population. Early session: place housing/utilities toward the next gate. Mid session: convert surplus into industry and AD. Late session: spend on units graded on the Units & Missiles Tier List without dropping below your steel reserve. Post session: note actual population gained versus plan; adjust density next time.
Clans can share planner screenshots instead of vague 鈥渂uild more houses鈥?advice. Because lobbies only seat eight, coordinated housing rushes followed by synchronized missile unlocks beat three disconnected Autobuild cities.
Keeping tools accurate
When The Slop Company retunes population formulas, we update the City Planner and stamp the Updates Hub. If live numbers disagree with a paragraph here, trust the client and tell your community the wiki needs a tweak鈥攆an docs lag intentional hotfixes. Until then, treat 250 and 2,500 as the working pillars of V0.2 planning.
Related hubs
Tier List Hub for quality, Players Hub for roster roles, Scripts Hub for automation risk, Updates Hub for change control, Links Hub for authenticity. Tools turn those ideas into counts you can build against.
Open the City Planner next if your city feels busy but city level refuses to move. Busy is not the same as populated鈥攁nd population is the gate Build and Conquer cares about.
Frequently Asked Questions
Quick answers to the most common questions.
Do these tools download software onto my PC?
No. Wiki tools are planning articles and math walkthroughs inside the site. They are not executors or installers.
Which tool should I open first?
The City Planner鈥攗se it to map housing needs for 250 population (city level 2) and 2,500 population (city level 5).
Can planners replace tier lists?
No. Planners tell you how much to build; tier lists tell you which buildings and units deserve the cash.
Will tools update after patches?
Yes when population or economy rules change. Recheck the Updates Hub after V0.2 hotfixes and verify figures in-game.