Build and Conquer Tier List Hub
Community meta rankings for Build and Conquer V0.2 buildings, units, and missiles.
Tier lists help Build and Conquer players decide what to fund first on a limited plot and what to queue when eight-player mainland fights break out. This hub explains how we grade buildings and combat assets in The Slop Company鈥檚 Roblox strategy beta as of November 2026, then points you to detailed S/A/B/C breakdowns. Rankings assume standard beta rules: grow population to city level 2 at 250 citizens and city level 5 at 2,500, unlock missiles through hit quests (SRBM 5, GLCM 12, MRBM 25, Hypersonic 100, Cluster 1,500), and contest capture zones without relying on unconfirmed promo codes (see Codes).
How tiers work on this wiki
We use four playable tiers鈥?S*, A, B, and C鈥攊nstead of inflated S+ ladders. S means build or recruit early and keep upgrading; skipping S-tier assets usually slows city level breaks or loses zone trades. A means excellent in the right window (mid-city industry spikes, mid-missile unlocks) but not mandatory on minute one. B covers situational tools that shine with specific research or map layouts. C items are filler, novelty, or traps that eat cash better spent on housing and air defense.
Criteria differ by category. Buildings are scored on population contribution, cash/steel throughput, repair burden, and synergy with research. Units and missiles are scored on mainland capture pressure, cost efficiency, counterplay, and how cleanly they advance hit-quest progress. Drones and HIMARS-style artillery are weighed for harass value versus micro tax. Air defense is weighed against the current missile meta after the V0.1 rework that still shapes V0.2.
Buildings versus combat assets
Your plot is an engine; the mainland is the scoreboard. Early ranks favor housing and utilities that push 250 population without blackouts, then shops and mines that fund factories. Late ranks favor research campuses and hardened industry that supply recruit loops while you chase 2,500 population. Combat tiers shift as missiles unlock: infantry open fights, drones scout and chip, tanks break lines, HIMARS pressure static defense, and higher missiles punish clumped cities. Reading only one list causes bad spends鈥攑air both child pages every session.
Detailed rankings:
- Buildings Tier List 鈥?housing, shops, industry, utilities, research.
- Units & Missiles Tier List 鈥?infantry, drones, tanks, HIMARS, missiles, air defense.
How to use tiers with real progression
- Open Getting Started and place enough S-tier housing to approach city level 2.
- Check the City Planner for math toward 250 and 2,500 population so you do not overbuild C-tier decor.
- Fund A-tier shops/mines before spamming vanity props.
- Recruit from the S/A unit bands while reading Players / Units for roster roles.
- Follow Missile Guide timing so Hypersonic and Cluster unlocks land when AD is ready.
- After patches, skim Updates and V0.1 notes; retier mentally when drones, steel export, or missile rules change.
Scripts and tier discipline
If you use community automation from the Scripts Hub, lock Auto Build and Auto Research to S/A targets only. Auto Expand that floods C-tier fillers wastes tiles you need for level 5 housing. Auto Recruit that ignores AD lets enemy Cluster missiles erase your economy. Feature details live on Auto Farm Scripts; executor hygiene lives on How to Execute.
Meta caveats for a live beta
Build and Conquer is still labeled V0.2. Balance can swing overnight. A B-tier shop line might jump to A after a cash retune; a C-tier missile path might become mandatory if hit-quest math changes. We label this hub 鈥渃ommunity meta November 2026鈥?for that reason. When in doubt, prioritize population gates and basic AD over exotic tech. Confirm you are on the official place via the Links Hub鈥攕imilarly named games will not match these tiers.
Related hubs
Browse the Players Hub for roster text without ranks, the Tools Hub for planners, and the Updates Hub for patch cadence. Tier lists are decision filters, not religion: if a B-tier drone counters the exact tank blob in your lobby, pull it. The goal is faster city levels and cleaner mainland trades鈥攏ot screenshot-perfect tier purity.
Frequently Asked Questions
Quick answers to the most common questions.
What do S, A, B, and C mean here?
S is core priority, A is strong situational or mid-game, B is niche, and C is low value or trap spending for Build and Conquer鈥檚 current beta meta.
Do building tiers and unit tiers use the same criteria?
No. Buildings emphasize population, economy, and research synergy. Units and missiles emphasize capture pressure, cost efficiency, and hit-quest contribution.
How often will these tiers change?
Whenever V0.2 patches retune economy, drones, or missiles. Recheck after reading the Updates Hub鈥攅specially notes descending from the V0.1 rework.
Where are the full ranked tables?
See the Buildings Tier List and the Units & Missiles Tier List linked from this hub.